A New Continent

Episode Two

Session 1

Attendance: AP, ZS, GP, CB.
January 21st at CB’s house.

Our heroes accepted a contract to find a pass through the mountains to the North East passable by wagons. Hoping that the river would lead them to a low place in the mountains, they again hired Steamboat Willy to take them upriver.

The trip was uneventful until reaching the foothills where they heard the chopping of wood ahead. GP put ashore while the rest continued on the river. GP soon encountered a guard from one of the local tribes who told him that the area ahead was off limits and he had to turn back.

Meanwhile, CB and GP steamed ahead and found a crude dock with one of the giant trees moored there. The chopping was coming from inside the tree. There were a couple of tribesmen on the dock who gestured animatedly at the boat before swimming over to it while several other tribesmen climbed out of the tree and began speaking loudly to each other. When the two swimmers climbed aboard they began speaking quickly, but no one on board spoke their language.

Back on land GP, undeterred, began trying to talk his way past the guard. Soon, relying on a shared love of woods lore, he had established a report with the young guard. When a group of raised voices drew the guards attention, GP agreed to watch the path while the guard went ahead to see what was going on. When the guard was out of sight, GP followed and found a dock full of shouting tribesmen talking about something strange on the water.

GP found the leader of the group and soon our heroes began negotiations with the tribesmen for information about the river and any pass through the mountains. They discovered that the river flowed all the way through the mountains, though goblins often guarded the far side. This meant they only needed to scout the goblin presence and they would have fulfilled their contract. But CB learned that the tribe used flying snakes as messengers and decided the new continent needed a snake message service. He was able to trade for two of the flying snakes and the services of Feema, who was familiar with caring for the snakes.

Hoping to catch the goblins off guard, our heroes steamed up the river through the night and arrived on the other side just before dawn. With the light of the rising sun, they scouted the area and found many tracks of goblins going back and forth along the riverbank.

With their contract now complete, our heroes set course back to Port to deliver the news and begin setting up message service.

Rewards: Two flying snakes, the services of Feema, 300 xp, 70 gp.

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Episode One

Session 1

Attendance: AP, ZS, TH, CB, MD, GP.
January 14th at CB’s house.

A pink box awaited our heroes as they started their day. Amily, the florist whose husband they saved, has been leaving treats of baked goods.

GP and TH discovered Phillipito’s Alchemy Shop where they found amazing deals deals on healing potions and spell reagents respectively.

Looking at the job board in the Mammoet compound in Port, they find a contract to scout a campsite for a mining camp. It was issued by CB’s cousin, Percival.

Adventure: There’s Amethyst In Them There Hills

Needing a boat up river, our heroes sought out an acquaintance of CB, Steamboat Willie. At first, Willie was only interested in some money he said he was owed, but our heroes were able to convince him it would be an exciting and interesting trip.

GP was able to follow Percival’s exhaustive and detailed map to to the area near the Amethyst and found an ideal landing near a good campsite. It turned out to be threatened by flooding if a beaver dam were to break. ZS was able to communicate with the beavers and found that they were more than willing to maintain the dam, but they were being harassed by some creature.

While CB and MD set up camp, the rest set about tracking down the beaver’s bane. After following game trails for a short while they felt they were getting close when they spotted snakes in the trees ahead. Snakes with wings.

While GP was lying on the ground, barely holding on to life with poison spreading through him, he looked to the side into a pair of beady eyes. The beaver’s bane was a skunk and it was put out that our heroes had killed or driven off the flying snakes that had been keeping predators away from the area around its home. ZS was able to convince it that there was another safe spot nearby. At CB’s urging it was someplace Percival would be sure to explore.

The immediate area clear of threats, they made camp for the night. During the night, GP heard signs of a predator towards the caves to the north. Sneaking up on the cave entrance, they overheard a pair of hobgoblins discussing a feud between the two bugbear brothers that led the goblin tribe. The tribe had been split between the brothers and was skirmishing back and forth. The hobgoblins wanted to put an end to the feud and find a way to reconcile the brothers.

Our heroes noticed two goblins guards and lured them out of the cave to try to find out more about the situation. The goblins told them about the petty arguments between the brothers, a long series of escalating pranks. The story apparently went on too long for TH and CB who suddenly killed the goblins in a surprise attack. Amidst the arguing that followed, the two hobgoblins discovered them and attacked.

Not wanting to start a war with a goblin tribe so close to the mining camp, our heroes arranged the corpses so that it appeared they killed each other.

With the threats dealt with or contained, they were able to scout a few possible areas for the mining camp and, their contract complete, headed back to Port.

Phillipito was thrilled to hear that his healing potions worked so well and asked GP to try some new potions he was working on. He also offered a discount for spreading the word about his shop.

Mae, the proprietor of a high-end apothecary shop was happy to buy the skins of the flying snakes and offered to buy any other exotic things they came across. She also requested a few live flying snakes.

Rewards: 25gp, 300xp (fast leveling). Initiative tracking: 25 xp to ZS. Bonus: 25xp to ZS for awesome mapping effects.

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Episode: Prologue - Pear Shaped

Session Zero

Attendance: AP, ZS, MD, TH, GP, CB.
January 7, 2017 at CB’s house.

We started with character creation and world building, and finished with a quick combat.

A new continent has been discovered and there is a land rush for colonization. Our heroes are members of the Mammoet Trading Company, tasked with scouting and mapping areas for exploitation by the company, either directly or through selling the information to third parties. Unknown dangers await in every direction, not the least of which is often tense relations with the local tribes.

Adventure: Those F’ing Bushes

We find our heroes camped for the night with a group of florists they were escorting to a unique flower. The camp was awoken by the screams of the watchman. There was rustling in the surrounding underbrush and soon more screams came from the tents. A woman was crying over a man bleeding bleeding from a severe puncture wound to his leg.

Our heroes leaped to action. They soon discovered that the movement in the bushes WAS the bushes. Knee-high creatures that looked like bundles of twigs were darting into the camp and attacking anyone they could find. In the initial confusion several of the florists were injured and Osuren barely saved the life of one, but soon the tide was turned and the creatures were quickly defeated. Thanks to quick work by ZS all of the injured were stabilized and recovered. In gratitude, one of the women whose husband was injured took up a collection as a thank you to our heroes.

Rewards: The gratitude of some florists, 18 gold, 25 XP.

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Campaign Building Session

A few weeks back, when most of us where there for game night, we decided on a few basics for the campaign:

  • It will be a sandbox, but not a hex crawl. There will be coherent stories, just mostly non-linear.
  • Sessions will be episodic. If you miss a night (or several) it will still be easy to get into what’s happening.
  • It will be D&D 5e. Anything official from WotC is allowed. Third party with approval.
  • Adventurers are common knowledge, but most people haven’t seen one outside of large cities that tend to be hubs for them.
  • Adventurers are usually considered interesting and exciting, but aren’t entirely trusted.
  • Low level magic is well known and common. High level magic is exponentially more rare, there are less then a dozen mages that can perform top level spells. This has created a divide between the haves and have-nots of magic.
  • The setting will be heroic adventure with a little grit, actions will have consequences, but we’re not going for complete realism.
  • The players will all be part of an organized guild of some kind, to be determined during the world building/character creation session the first weekend in January.
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